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He doesn’t earn enough to pay much more in rent. He paid $575 a month in rent and $40 a month for internet and trash pickup. The cabinetmaker from Southern California moved into a live/work studio in the warehome a little over two years ago. “But the fact is these converted industrial spaces aren’t designed for residential use.” “If you grew up in safe little residential spaces never thinking about fires and then in your 20s you decide to move to a cool new warehome, you might just assume it’s safe,” says Gui Cavalcanti, founder of the legal artists’ workspace Artisan’s Asylum, located outside of Boston. Meanwhile, the median home price in Oakland is $547,000, according to ®.īut artists, often living off sporadic meager paychecks, may be risking their lives for cheap rent, cool performance spaces, and a sense of creative community. In Oakland, rental studios go for a median $1,550 a month and one-bedrooms were leasing for $2,000 a month as of Dec. Unfortunately, such spaces are the only option that many of the artists believe they can afford if they want to remain in their cities of choice. Tayfun Coskun/Anadolu Agency/Getty Images
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Memorial for the Ghost Ship warehouse fire in Oakland. Officials fear that the warehome trend itself, as much as faulty wiring or errant fireproofing, could spark future cataclysms.
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And they are usually located in and around the nation’s hottest and most creative cities, the places that draw in young people who can’t afford to live there. They typically don’t adhere to local building and fire codes. Ghost Ship was one of the “warehomes” cropping up around the nation: former industrial buildings converted, often illegally, into living, working, and underground performance spaces. But the nightmare event has shed light on a little-known phenomenon, one that is tied directly to America’s housing boom and affordability crisis-and one that officials fear could lead to more disasters. The specific cause for the blaze has yet to be determined. FPGE (Functional Post-Game Ending) from modder kazopert not only allows the player to continue playing but also changes the Mojave in big ways depending on decisions made earlier in the game.The devastating fire last week at the Ghost Ship, an artists’ warehouse in Oakland, CA-and the tragic loss of three dozen lives as a result-have led to national mourning and a desperate search for answers.
#Player housing new vegas mod
RELATED: MICROSOFT BUYS OUT OBSIDIAN, MAKERS OF PILLARS OF ETERNITY AND NEW VEGASīut a new mod fixes that.
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They don’t consider player actions in any way, so if you sided with Caesar’s Legion in the final mission to take over Hoover Dam, you still won’t see Legionnaires walking around the Dam when you’re done and you won’t see New Vegas emptied of citizens after a rampaging horde has come to lay waste to its many riches.
#Player housing new vegas mods
There are several older mods that fix this issue and allow the player to continue after the main quest has finished, but all they do is let the player keep playing. It sucks in that there’s no real end-game for New Vegas as the game simply… ends. Now, this sucks for several reasons, not the least of which being that the expansion DLCs are geared for higher-level players while the main quest line isn’t quite built for someone armed with futuristic death rays from an expansion. In fact, in order to keep playing you’d have to load an earlier save file. You can’t go back and see what your actions (or inactions) did the to the Mojave Wasteland. As soon as you complete the game, it ends. A new Fallout: New Vegas mod adds a new post-game experience that really takes the player’s actions into account.įallout: New Vegas is about as perfect a Fallout game can be with one notable exception.